Game Design Essentials of 20 Difficult Games
Posted by sky | Tags: Game, arcade, design, history, platform, puzzle, rpg, simulation
From Gamasutra by John Harris.The impulse to make video games easier can be traced to a fundamental change in perception over what a game should be. The older school of thought, which dates back and beyond the days of Space Invaders to the era of pinball, is that a game should measure the player's skill. Arcade games, in fact, must make it difficult for a player to last for any great length of time in order to keep money coming into the coin box. The newer concept is that a game should provide an experience to the player. The player is to feel like some character, or like he's participating in a story, or that he's making some difference in a fictional realm. ..The article covers the following games:
- Defender & Stargate
- Kaboom!
- Cobra Triangle
- Sinistar
- Solomon's Key
- Adventures of Lolo, a.k.a. Eggerland, series
- The Tower of Druaga
- Monkey Ball, a.k.a. Super Monkey Ball
- Wetrix
- One Man and his Droid
- Phantoms of the Asteroid
- Faster, Harder, More Challenging Q*bert
- Blast Corps
- The Legend of Zelda (particularly the second quest)
- Deadly Towers
- Mr. Driller
- Mischief Makers, a.k.a. Yuke Yuke!! Troublemakers
- Rogue
- The Bard's Tale II: Destiny Knight
- Lode Runner series